To expand on the human condition

with the use of advanced technology.

Martin Bammes

Realistically, I only have two talents:
1. Putting really smart people in the same room, working on the same project
2. Accurately predicting the behavior of people and organizations

With these two talents, I attained a set of highly desirable skills associated with project management. These skills were forged and sharpened by a military career, and now several years in the tech industry. If you would like to dive into the specifics of my resume, click here.

Virtual Reality

I have been developing for virtual reality since the spring of 2015. Since then, I have become co-organizer of the largest VR Meetup in Utah and have become one of the local authorities on the subject. My company d/dx Laboratories released 2 titles on 4 VR Platform, but we are better known for being the first to integrate Brainwave (EEG) control systems into VR gameplay; and the first to integrate Vertical Redirected Walking into an HTC Vive game. We are currently working on several VR titles, for d/dx Labs and other firms. We pride ourselves on lending our expertise on extremely difficult and innovative tasks. Please contact me about how I can help you on your VR project.

AI

Artificial Intelligence is the most exciting technology of the 21st century. In 5 years, every device you use will be associated with some AI to help you make decisions and move through your hectic life more smoothly. We are now at the point of hardware advancement that it’s not an if question, when AI will be ubiquitous as work and life tools. Even coding programs will change. I am currently working on 3 AI projects with some of the top experts in the field. I am also the co-organizer of the Utah Brain Hackers meetup. There we discuss various BCI technologies and how we use them to enhance both the human, and machine ( hence the mission statement )

IOT

Soon, nearly everything you interact with will be connected to the internet. This means profound opportunity, and security challenges. As I mentioned before, I run a monthly meetup called Utah Brain Hackers. I specialize in BCI (human body) related technology. My colleagues and I have created wonderful things like controlling video games with your brain. We also continue to develop smart home solutions,  and other IOT technologies. It’s my opinion that if it can be safely connected to the internet, without risk of catastrophic compromise, it probably should be.

d/dx Labs

The function of d/dx Labs has two purposes with one goal:
1. To develop software products that lead to the mass distributed virtual reality internet
2. To assist like minded people in the pursuits of their tech goals

The first one is primarily concerned with the Allegory project. In 2014, I began the research on how to effectively create a new form of VR based world wide web. It rests on the idea that if such a thing were to exist, the current methods of communication and user interface do not work in three dimensions. Fundamental things about how computers talk to each other, and how users interface with it need to change.
This is when I created the five phase plan to create it:
1. ArchetypeVR (procedural generation of worlds based on AI)
2. CentauriVR  (procedural generation of humanoid AIs)
3. LydianVR (blockchain integrated commerce system for domain validation and online shopping carts)
4. Asset seed creation mechanisms
5. The Allegory (the virtual reality internet)

We intend to develop this as an opensource framework within the High Fidelity engine.

d/dx Media

For all intensive purposes, the internet has three versions. The first version is what you are normally used to. The important distinction is, “The internet is not the web.” The web is what you are thinking about when you Google something and bring up a web site. This version has been around for a while, but has only been relevant since about 1998. It is also important because it’s written in a certain language: HTML to be exact. Most of what you see in this version takes the form of Javascript and CSS neatly packaged in some HTML and available for you to see. Then Facebook happened. Social Media, more importantly apps are internet 2.0. These two versions are marked by the attention that has shifted to how information is being interacted with. 2.0 is written in completely different languages, primarily Java, C++, C#, and (cough… cough… Ruby).

This means there is a demand for a whole new developer. Consumer attention has changed. Apps are how people consume media.